﻿using System;
using System.Drawing;
using System.Runtime.InteropServices;

namespace OpenGL
{
    [StructLayout(LayoutKind.Sequential)]
    internal struct NativeMessage
    {
        public IntPtr Handle;
        public uint Message;
        public IntPtr wParam;
        public IntPtr lParam;
        public uint Time;
        public Point Point;
    }

    internal enum MessageFlag : uint
    {
        //WM_QUIT = 0x0012,
        PM_REMOVE = 0x0001
    }
}
